In the year 2005, the prison system has been completely privatized and cyber prisons have become the new means for housing the guilty. The bodies of inmates are kept in suspended animation while their minds are kept in a virtual reality prison. Business tycoon R.D. Crowley has found a way to capitalize on these virtual prisons by allowing rich men to pay in order to engage in a form of virtual reality hunting that has real-life consequences for the inmates. Will, a guard at one of these prisons, soon finds himself coerced into one of these virtual cat and mouse games. Armed with his knowledge of history, along with his expert skills in VR combat, Will must work with the inmates in order to save their lives and escape from the prison before it's too late.
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Reviews
In truth, there is barely enough story here to make a film.
Fanciful, disturbing, and wildly original, it announces the arrival of a fresh, bold voice in American cinema.
At first rather annoying in its heavy emphasis on reenactments, this movie ultimately proves fascinating, simply because the complicated, highly dramatic tale it tells still almost defies belief.
The film's masterful storytelling did its job. The message was clear. No need to overdo.