How Videogames Changed the World

November. 30,2013      
Rating:
7.6
Trailer Synopsis Cast

From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.

Charlie Brooker as  Presenter
Jonathan Ross as  Himself
Graham Linehan as  Himself
Dara Ó Briain as  Himself
Labrinth as  Himself
Felicia Day as  Herself

Similar titles

WarGames
Prime Video
WarGames
High School student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Defense Department's war computer and initiates a confrontation of global proportions. Together with his girlfriend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
WarGames 1983
Pixels
Starz
Pixels
Video game experts are recruited by the military to fight 1980s-era video game characters who've attacked New York.
Pixels 2015
Free to Play
Free to Play
Follow three professional video game players as they overcome personal adversity, family pressures, and the realities of life to compete in a $1,000,000 tournament that could change their lives forever.
Free to Play 2014
Elephant
Elephant
Several ordinary high school students go through their daily routine as two others prepare for something more malevolent.
Elephant 2003
Gaming in Color
Gaming in Color
This feature length documentary explores the queer side of gaming culture and the game industry's LGBTQ presence. The GaymerX convention that took place in 2013 was a huge step forward for the queer geek community being recognized on a worldwide industry scale. In the same year, more popular mainstream and indie games featured a greater amount of gay and lesbian characters than ever before, helping with visibility and acceptance. The video games universe will only continue to improve and diversify both in its community and industry if we elevate the conversation about inclusion and respecting one another - not in spite of our gay geekiness, but because of it!
Gaming in Color 2014
Fabricated City
Fabricated City
In real life, Kwon Yoo is unemployed, but in the virtual game world he is the best leader. Kwon Yoo is then framed for a murder. With the help of hacker Yeo-Wool, he tries to uncover the truth behind the murder case.
Fabricated City 2017
Scott Pilgrim vs. the World
Prime Video
Scott Pilgrim vs. the World
As bass guitarist for a garage-rock band, Scott Pilgrim has never had trouble getting a girlfriend; usually, the problem is getting rid of them. But when Ramona Flowers skates into his heart, he finds she has the most troublesome baggage of all: an army of ex-boyfriends who will stop at nothing to eliminate him from her list of suitors.
Scott Pilgrim vs. the World 2010
Street Fighter Alpha: The Movie
Street Fighter Alpha: The Movie
Increasingly disturbed by the dark energies building within him, Ryu is confronted by Shun, a boy claiming to be the brother he never knew. But before Ryu can consider whether Shun's timely appearance might be more than coincidental, Shun is kidnapped by Shadowlaw. To recover Shun, Ryu must undertake the ultimate journey of self-discovery and learn to control the power threatening to consume him.
Street Fighter Alpha: The Movie 2001
Digimon: The Movie
Digimon: The Movie
When a powerful new Internet Digimon hatches and begins to consume data at an alarming rate, the Digidestined - kids chosen to save the digital world - must put an end to the destruction before the damage becomes irreversible and worldwide communication halts forever. As computer-based missiles are launched, and a wayward Digimon kidnaps the Digidestined, only the combined efforts of a worldwide network of kids and a new group of "Digidestined" can rescue the others and stop global disaster.
Digimon: The Movie 2000

Reviews

MoPoshy
2013/11/30

Absolutely brilliant

... more
SanEat
2013/12/01

A film with more than the usual spoiler issues. Talking about it in any detail feels akin to handing you a gift-wrapped present and saying, "I hope you like it -- It's a thriller about a diabolical secret experiment."

... more
Juana
2013/12/02

what a terribly boring film. I'm sorry but this is absolutely not deserving of best picture and will be forgotten quickly. Entertaining and engaging cinema? No. Nothing performances with flat faces and mistaking silence for subtlety.

... more
Billy Ollie
2013/12/03

Through painfully honest and emotional moments, the movie becomes irresistibly relatable

... more
Jackson Booth-Millard
2013/12/04

Video games are one of the most popular forms of home and arcade entertainment, so I was curious to see what this particular documentary would reveal about them, from it's beginnings to the present day and perhaps future, and I was hoping to have some nostalgia with mentions of games I have played. Hosted by Charlie Brooker, this programme is not a countdown programme as such, but it does list the twenty five most significant video games in the history of the medium, in terms of what games have been created, how the graphics and technology have evolved, and how playing games has changed. The twenty five games mentioned in the programme, chronologically listed by year, are: Pong – Atari, Inc., 1972; Space Invaders, Midway, Taito Corporation, 1978; Pacman, Midway, Namco, 1980; Manic Miner, Bug Byte Software, Matthew Smith, 1983; Elite, Acornsoft, David Braben and Ian Bell, 1984 (front cover illustration by Phillip Castle); Super Mario Bros., Nintendo, Nintendo R&D4, 1985; Tetris, Nintentdo, Bullet Proof Software/Nintendo, 1989; The Secret of Monkey Island, LucasArts, Lucasfilm Games, 1990; Street Fighter II, Capcom, 1991; Doom, GT interactive, id software, 1993 (Packaging ©Gold Medallion Software); Night Trap, Sega, Digital Pictures, 1992; Tomb Raider, Eidos Interactive, Core Design, 1996; PaRappa the Rapper, Sony Computer Entertainment, NanaOn-Sha, 1996; Starcraft, Blizzard Entertainment, 1998; The Sims, Electronic Arts, Maxis, 2000; Grand Theft Auto III, Rockstar Games, DMA Design, 2001; Shadow of the Colossus, Sony Computer Entertainment, Team Ico, 2005; World of Warcraft, Blizzard Entertainment, 2005; Wii Sports, Nintendo, Nintendo EAD Group No. 2, 2006; Call of Duty 4: Modern Warfare, Activision, Infinity War, 2007; Braid, Number None, Inc., 2008; Angry Birds, Chillingo, Rovio Entertainment, 2009; Minecraft, Mojang, 2011; The Last of Us, Sony Computer Entertainment, Naughty Dog, 2013 and Twitter, Twitter, Inc., 2006, that is apparently considered a game because of it's influence, the objective being to get the most views and followers. With contributions from Jonathan Ross, Jeff Minter (game designer, Tempest 2000; effects designer, Space Invaders Extreme), Keith Stuart (games editor, The Guardian), Peter Serafinowicz, Nolan Bushnell (co-founder, Atari), Allan Alcorn (designer, Pong), Tom Watson (MP, West Bromwich East), Peter Molyneux (games designer, Godus), Aoife Wilson (journalist, OXMUK), Rob Florence (writer and comedian), Kate Russell (technology reporter), Graham Linehan, Dara O'Briain (BAFTA Games Awards presenter), Gary Whitta (screenwriter, After Earth), David Braben (co-creator, Elite), Ellie Gibson (journalist, EuroGamer), Labrinth, Felicia Day (actress & filmmaker), Keza MacDoanld (games editor, IGN UK), Pete Donaldson (radio DJ), Bernie Goode (cyber-psychologist), Tim Schafer (co-writer & designer, The Secret of Monkey Island), Neil Druckman (game director, The Last of Us), Ron Gilbert (writer & designer, The Secret of Monkey Island), Susan Calman (comedian), John Romero (co-creator, Doom), Rhianna Pratchett – Terry's daughter (writer, Tomb Raider (2013)), Matt Lees (journalist, VideoGamer), Quintin Smith (journalist, EuroGamer), Malorie Blackman OBE (author & children's laureate), Vince Zampella (co- creator, COD: Modern Warfare). Other games and platforms mentioned (not all with clips) in the programme were Crash Bandicoot, Donkey Kong, The Legend of Zelda, Grand Theft Auto, Call of Duty, L.A. Noire, Beyond Two Souls, Tekken, Wolfenstein 3D, Mortal Kombat, Carmageddon, NRA: Practice Range, NRA: Varmint Hunter, Sniper Elite, Dead or Alive (5), Wipeout, Human Absolution, Battlefield 3, Mass Effect 3, Grand Theft Auto 5, The Adventures of Lomax, Soul Blade, Metal Slug. Guitar Hero, Rocksmith, Papers Please, Call of Duty: Ghosts, Trine 2, Limbo, Journey, Candy Crush, Playstation 4, Xbox One and Killzone. Topics regarding games included puzzles, first person, multi-player, CD ROM, violence, graphics, iconic characters, parental ratings, Playstation, Wii and Xbox Kinect. Very good!

... more
bob the moo
2013/12/05

It was Charlie Brooker's name as part of the title that drew me to this show because, even though I have been a gamer since Granny's Garden on the BBC Acorn at my primary school, the material wasn't enough to do it because I have seen too many average "list shows" from Channel 4. You know the ones – cheaply made because you pay for a few clips, get a lot of lower grade celebs to talk about them with wide-eyes and the rest is done by the viewer agreeing or disagreeing in their front rooms. I don't hate list shows, but Channel 4 seem to churn them out more than the subjects demand.I was hoping Brooker would be a positive influence here and mostly he is. His humor and style are very much present even if his time is reduced – this is a film I would have much rather seen him do on BBC4 since there he tends to be the whole show and the contributions are more selective than Jonathon Ross and British rapper Labrinth. So on this hand it is another list show but in fairness I got past this because the subject is intelligent, informed and respectful. The list that the show works its way down is not about what is best or not, but rather forms a history of games and gaming aesthetics within popular culture and in this way it engages rather than frustrates.This is the list: 25. Pong 24. Space Invaders 23. Pacman 22. Manic Miner 21. Elite 20. Super Mario Bros 19. Tetris 18. The Secret of Monkey Island 17. Street Fighter 2 16. Doom 15. Night Trap 14. Tomb Raider 13. PaRappa the Rappa 12. Starcraft 11. The Sims 10. Grand Theft Auto 3 9. Shadow of the Colossus 8. World of Warcraft 7. Wii Sports 6. Call of Duty: Modern Warfare 2 5. Braid 4. Angry Birds 3. Minecraft 2. The Last of Us 1. Twitter.There are many in there I played first time and many that I know about. All of them are discussed by those who appear to know and even the semi- celebs are generally sounding like they did play the games as opposed to reading a script. Each entry is also cleverly used to speak around the subject – so for example Tomb Raider brings up female role models in gaming while Braid brings up indie games and so on. This does several things, firstly it stops the complaining about things that don't make the list, mainly because one entry represents so many others (so GTA holds all of R* work) and secondly it puts it more in Brooker's discussion territory than Channel 4's list show territory and it is a better show for it.The picture is built really well – I know there are many who do not get gaming and I think the gradual discussion and finishing on Twitter helps put it in a bigger context really effectively. A superior list show thanks to the structure, commentary and typically acerbic presentation from Brooker.

... more