Masahiro Sakurai on Creating Games Season 3

January. 02,2024      
Rating:
5.5
Trailer Synopsis

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Episode 44 : Transparency Features [Programming & Tech]
May. 17,2024
Episode 43 : Storage Tips [Grab Bag]
May. 14,2024
Episode 42 : Final Output [Graphics]
May. 11,2024
Episode 41 : A World with Less Color [Planning & Game Design]
May. 07,2024
Episode 40 : D: Design Specifics 1 (Category Compilation) #01~#08
May. 06,2024
Episode 39 : Better Than Not Being Able to Beat the Game [Game Essence]
May. 03,2024
Episode 38 : Say It, and It Might Come True [Work Ethic]
April. 30,2024
Episode 37 : Advancing Text [UI]
April. 26,2024
Episode 36 : Portraying Fingers [Animation]
April. 23,2024
Episode 35 : 1986: The Year of Legend [Grab Bag]
April. 19,2024
Episode 34 : Bug Testing Systems [Team Management]
April. 16,2024
Episode 33 : Playing Games in Front of Other People [Marketing]
April. 12,2024
Episode 32 : Using Parameters to Establish Characters [Planning & Game Design]
April. 09,2024
Episode 31 : Making the Imaginary Feel Real [Graphics]
April. 05,2024
Episode 30 : Balancing Ambient Sounds [Audio]
April. 02,2024
Episode 29 : Making "Work" Games Fun [Game Essence]
March. 29,2024
Episode 28 : Handicap Systems [Design Specifics]
March. 26,2024
Episode 27 : B: Game Essence 1 (Category Compilation) #01~#06
March. 24,2024
Episode 26 : Making Effects the Right Size [Effects]
March. 22,2024
Episode 25 : Presenting Scores [Planning & Design]
March. 19,2024
Episode 24 : A World Without Footprints [Grab Bag]
March. 15,2024
Episode 23 : Competition and Abundance [Work Ethic]
March. 12,2024
Episode 22 : Button Settings [UI]
March. 08,2024
Episode 21 : Crafting “Similar” Games [Planning & Game Design]
March. 05,2024
Episode 20 : C: Planning & Game Design 1 (Category Compilation) #01~#09
March. 03,2024
Episode 19 : Debug Mode [Programming & Tech]
March. 01,2024
Episode 18 : Animation Blending [Animation]
February. 27,2024
Episode 17 : A: Work Ethic 1 (Category Compilation) #01~#10
February. 25,2024
Episode 16 : Game Essence in Action Games [Game Essence]
February. 23,2024
Episode 15 : Motion Blur [Graphics]
February. 20,2024
Episode 14 : Don’t Put Decisions Off [Team Management]
February. 16,2024
Episode 13 : Turning Gift-Giving Into a Game [Grab Bag]
February. 13,2024
Episode 12 : Randomness Spices Games Up [Design Specifics]
February. 09,2024
Episode 11 : Faithfulness Comes First in Licensed Games [Game Essence]
February. 06,2024
Episode 10 : Staying True to Your Concept [Work Ethic]
February. 02,2024
Episode 9 : Show the Actual Game! [Marketing]
January. 30,2024
Episode 8 : Giving Feedback for Sound Effects [Audio]
January. 26,2024
Episode 7 : Dealing With Color Disparity [Graphics]
January. 23,2024
Episode 6 : Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
January. 19,2024
Episode 5 : Customization Lets Your Imagination Play [Planning & Game Design]
January. 16,2024
Episode 4 : Flipped Animation [Animation]
January. 12,2024
Episode 3 : Let Them Skip, Let Them Pause [UI]
January. 09,2024
Episode 2 : Blade Trails [Effects]
January. 05,2024
Episode 1 : What is “Play”? [Game Essence]
January. 02,2024

Seasons

Season 3
Season 3 2024
Season 2
Season 2 2023
Season 1
Season 1 2022