Masahiro Sakurai on Creating Games Season 2

January. 02,2023      
Rating:
5.5
Trailer Synopsis

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Episode 122 : Finish Everything Within the Day [Team Management]
December. 29,2023
Episode 121 : Creators Change, Too [Grab Bag]
December. 26,2023
Episode 120 : It’s Easier If They Already Know [Planning & Game Design]
December. 22,2023
Episode 119 : Making Things Look Miniature [Graphics]
December. 19,2023
Episode 118 : Teaching Players How to Play [Design Specifics]
December. 16,2023
Episode 117 : How Multiple People Work on One File [Programming & Tech]
December. 12,2023
Episode 116 : The Power of Suggestion [Work Ethic]
December. 08,2023
Episode 115 : The Pros and Cons of Leaderboards [Game Essence]
December. 05,2023
Episode 114 : I Want to Choose Fast! [UI]
December. 01,2023
Episode 113 : Game & Watch Designs [Grab Bag]
November. 28,2023
Episode 112 : Strong Attack, Light Reverb [Audio]
November. 24,2023
Episode 111 : Facial Animations [Animation]
November. 21,2023
Episode 110 : Odds and Ends of Supervising [Graphics]
November. 17,2023
Episode 109 : Making Sequels [Planning & Game Design]
November. 14,2023
Episode 108 : Fighter Reveal Videos [Marketing]
November. 10,2023
Episode 107 : Making Games as Part of a Company [Team Management]
November. 07,2023
Episode 106 : Avoiding Comparison [Planning & Game Design]
November. 02,2023
Episode 105 : Super Smash Bros. Ultimate [Game Concepts]
October. 30,2023
Episode 104 : The Shoryuken Command [Game Essence]
October. 27,2023
Episode 103 : The Majority Shouldn't Always Rule [Work Ethic]
October. 24,2023
Episode 102 : Special Crossover! #3 [Special]
October. 19,2023
Episode 101 : Special Crossover! #2 [Special]
October. 16,2023
Episode 100 : Special Crossover! #1 [Special]
October. 13,2023
Episode 99 : Flick Input [Design Specifics]
October. 10,2023
Episode 98 : Billboards [Effects]
October. 06,2023
Episode 97 : Do Graphics Impact Fun? [Graphics]
October. 03,2023
Episode 96 : Planning Your Game’s Rewards [Planning & Game Design]
September. 28,2023
Episode 95 : The Perils of Interpolation [Animation]
September. 25,2023
Episode 94 : Show and Tell: Some Rare Belongings [Grab Bag]
September. 22,2023
Episode 93 : More Game Essence Means Less Broad Appeal [Game Essence]
September. 19,2023
Episode 92 : Make Important Elements Bigger [UI]
September. 15,2023
Episode 91 : The Original Piece is Always Right [Audio]
September. 12,2023
Episode 90 : Knockback in Super Smash Bros. [Programming & Tech]
September. 08,2023
Episode 89 : Keep Your Internal Pressure High [Work Ethic]
September. 05,2023
Episode 88 : Official Websites [Marketing]
September. 01,2023
Episode 87 : Damage Animations [Animation]
August. 29,2023
Episode 86 : Unexpected Results [Design Specifics]
August. 25,2023
Episode 85 : Masahiro Sakurai on Creating Games Introduction Video
August. 24,2023
Episode 84 : Guidelines [Grab Bag]
August. 22,2023
Episode 83 : A Fight Between Live Action and Animation [Graphics]
August. 18,2023
Episode 82 : Staying Organized with Hierarchical Outlines [Planning & Game Design]
August. 15,2023
Episode 81 : Bug Testing Never Ends [Team Management]
August. 12,2023
Episode 80 : Super Smash Bros. for 3DS / Wii U [Game Concepts]
August. 08,2023
Episode 79 : Game Essence in Shooting Games [Game Essence]
August. 04,2023
Episode 78 : Color-Coding Your Game [UI]
August. 01,2023
Episode 77 : The Team Behind Super Smash Bros. Brawl [Grab Bag]
July. 28,2023
Episode 76 : Hit Marks [Effects]
July. 25,2023
Episode 75 : Unifying Visual Style [Graphics]
July. 20,2023
Episode 74 : Motion Sickness in 3D Games [Planning & Game Design]
July. 17,2023
Episode 73 : Is Your Game Appealing Enough to Start Over? [Game Essence]
July. 13,2023
Episode 72 : Arranging Music [Audio]
July. 10,2023
Episode 71 : Broad Input, Broad Output [Work Ethic]
July. 07,2023
Episode 70 : Kid Icarus: Uprising [Game Concepts]
July. 04,2023
Episode 69 : Games During My Childhood [Grab Bag]
June. 29,2023
Episode 68 : Daily Report Suggestions [Team Management]
June. 26,2023
Episode 67 : Game Demos [Marketing]
June. 23,2023
Episode 66 : Squashing and Scaling [Animation]
June. 21,2023
Episode 65 : The Fun in Picking Sides [Planning & Game Design]
June. 19,2023
Episode 64 : Maps Are Game Screens, Too [Design Specifics]
June. 16,2023
Episode 63 : Family BASIC [Programming & Tech]
June. 14,2023
Episode 62 : Make Retries Quick [Game Essence]
June. 12,2023
Episode 61 : ♪ PRESS START [Grab Bag]
June. 09,2023
Episode 60 : The Basics of Pixel Art [Graphics]
June. 07,2023
Episode 59 : Explain Ideas to Everyone at Once [Team Management]
June. 05,2023
Episode 58 : Game Writing is Unique [Planning & Game Design]
June. 01,2023
Episode 57 : Branching Tastes [Work Ethic]
May. 29,2023
Episode 56 : Menus Define Your World [UI]
May. 27,2023
Episode 55 : Canceled Games [Grab Bag]
May. 25,2023
Episode 54 : Don't Rely on a "Plan B" [Work Ethic]
May. 21,2023
Episode 53 : Super Smash Bros. Brawl [Game Concepts]
May. 19,2023
Episode 52 : Voice Recording [Audio]
May. 16,2023
Episode 51 : Posing Suggestions [Animation]
May. 13,2023
Episode 50 : Mountain Climbing Is More Than Just Climbing [Game Essence]
May. 10,2023
Episode 49 : Don't Be Unresponsive [Planning & Game Design]
May. 08,2023
Episode 48 : Screen Shake [Effects]
May. 05,2023
Episode 47 : Behavior at Ledges [Design Specifics]
May. 02,2023
Episode 46 : Paint an Accurate Picture of Your Game [Marketing]
April. 30,2023
Episode 45 : Development Secrets of the Original Kirby [Grab Bag]
April. 27,2023
Episode 44 : An Up-Close Look at Smash Bros. Stages [Graphics]
April. 24,2023
Episode 43 : How I Stuck With My Column [Work Ethic]
April. 21,2023
Episode 42 : Dying Comes as a Relief? [Game Essence]
April. 19,2023
Episode 41 : The Family Computer (and the NES) [Grab Bag]
April. 17,2023
Episode 40 : Praise the Player! [Planning & Game Design]
April. 14,2023
Episode 39 : Using Tickets to Manage Tasks [Programming & Tech]
April. 11,2023
Episode 38 : Emphasizing Text [UI]
April. 08,2023
Episode 37 : Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
April. 05,2023
Episode 36 : Exaggerate to Make Up for Information Loss [Animation]
April. 03,2023
Episode 35 : Supervising Art Through Retouches [Graphics]
March. 31,2023
Episode 34 : Audio as Fiction and Non-Fiction [Audio]
March. 28,2023
Episode 33 : Ten People Can Produce Seven People's Work [Team Management]
March. 24,2023
Episode 32 : Mastering Up [Grab Bag]
March. 22,2023
Episode 31 : Game Essence in Falling-Block Puzzle Games [Game Essence]
March. 20,2023
Episode 30 : Making Tutorials Feel Natural [Planning & Game Design]
March. 17,2023
Episode 29 : Units of Speed [Design Specifics]
March. 14,2023
Episode 28 : Just Do It Already! [Work Ethic]
March. 10,2023
Episode 27 : Do Competitive Games Have to Be Complex? [Game Essence]
March. 08,2023
Episode 26 : Games and Eye Strain [Grab Bag]
March. 06,2023
Episode 25 : Marketing is Multiplicative [Marketing]
March. 03,2023
Episode 24 : Visual Effects in Slow Motion [Effects]
February. 28,2023
Episode 23 : Loading Screens [UI]
February. 24,2023
Episode 22 : Follow-Throughs Make the Impact [Animation]
February. 22,2023
Episode 21 : Learn to Count Frames! [Planning & Game Design]
February. 20,2023
Episode 20 : Consider Rewards First [Game Essence]
February. 17,2023
Episode 19 : Meteos [Game Concepts]
February. 14,2023
Episode 18 : Say No to Slow! [Design Specifics]
February. 11,2023
Episode 17 : Competing with the Past [Grab Bag]
February. 09,2023
Episode 16 : Do We Really Need Enemies? [Game Essence]
February. 06,2023
Episode 15 : Directors Need to Be Unique [Work Ethic]
February. 03,2023
Episode 14 : Game Music and Ambient Sounds [Audio]
February. 01,2023
Episode 13 : Put Parameters in Brackets [Programming & Tech]
January. 30,2023
Episode 12 : You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
January. 27,2023
Episode 11 : Sora's Work-From-Home Strategies [Grab Bag]
January. 25,2023
Episode 10 : Falling Sells the Feeling of Flight [Game Essence]
January. 23,2023
Episode 9 : Good Errands and Bad Errands [Planning & Game Design]
January. 20,2023
Episode 8 : Get the Sense of Scale Right [Graphics]
January. 18,2023
Episode 7 : Attack Poses [Animation]
January. 16,2023
Episode 6 : Don't Anchor Your Center Point [Design Specifics]
January. 13,2023
Episode 5 : Don't Wait to Speak Your Mind [Team Management]
January. 11,2023
Episode 4 : Kirby Air Ride [Game Concepts]
January. 09,2023
Episode 3 : Team Digital or Team Physical? [Grab Bag]
January. 06,2023
Episode 2 : Deconstruct, Analyze, and Rebuild [Planning & Game Design]
January. 04,2023
Episode 1 : Flash, Blast, and Smoke [Effects]
January. 02,2023

Seasons

Season 3
Season 3 2024
Season 2
Season 2 2023
Season 1
Season 1 2022