Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.
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While it doesn't offer any answers, it both thrills and makes you think.
While it is a pity that the story wasn't told with more visual finesse, this is trivial compared to our real-world problems. It takes a good movie to put that into perspective.
A great movie, one of the best of this year. There was a bit of confusion at one point in the plot, but nothing serious.
This is one of the best movies I’ve seen in a very long time. You have to go and see this on the big screen.
This movie has abysmal acting , starring Sarkeesian , her feminazi cronies , demonetises video games and more. This is so bad , Incredible Crew (worst Cartoon Network show in existence) is better than this.
Refreshing to hear a different (mixed narrative) Nice to have a doco NOT directed by the 'male gaze' for a change and more a mix of people who's voices are usually the quieter ones within our community.GREAT DOCUMENTARY!!! aka Great documentary, watch it and hear a different side of things PLEASE too don't get confused with the trolls who are worried the world might change slightly. They are the modern IBM-minded tech fans, who will fade/evolve or die. Well thankfully they will all eventually die but I hope some of them grow-up before that happens.All the 1 star reviews from Captain Privates...blah blah (insert 20 second-taken-to-make-alias that masks the dudes taking the high ground with the 'safe' and 'winning' majority. 1v1 me at bedroom nub.FORGET THE HATERS... 100% over 9000 are newbies at any level of competitive gaming, I could wrecked all these scrubs guaranteed, at any game and you can put they're disappointed Dads on that!. SCRUBS.Great documentary which adds to the other GREAT video game documentaries we have and shows a different angle on a side of our scene which has room for improvement. Big up all the ladies in games industry and thank you for all you do to make the games we know and love! Haters... you will be old men (single) and shallow minded who took nothing but a generalist standpoint that you did little to craft yourself, your knowledge will be meaningless and your family will disown you for never growing out of being a douche.GREAT DOCUMENTARY!!! Dear haters, watch the Documentary like Your Mum made 'Pacman' instead of making your lunch everyday. YOU Stupid, STUPID Babies!.
THE PLOTSparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. In recent years, the gaming community has grown more diverse than ever. This has led to a massive clash of values and women receive the brunt of the consequences every day, with acts of harassment ranging from name calling to cyber vandalism and death threats. Through interviews with video game developers, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO is the beginning of a larger conversation that will shape the future of the video game world.You have to hope the the "director" of this far left wing propaganda piece never works again.She's been a glorified secretary up till now and obviously not being about to score success in Hollywood, has gotten to her and her tiny intellect.This is the worst most biased piece of garbage I have ever seen. Run.
Hours and hours of online video have been devoted to the topic of sexual harassment towards women in the video game community, but Shannon Sun-Higginson's trim 76-minute documentary appears to be the first actual movie dedicated to the matter. The film reviews, analyzes, and comments on a wide range of relevant subjects with impressive clarity and calmness. While not bombastic enough to be a true blockbuster documentary and unlikely to dislodge opinions firmly moored against it, the movie nevertheless triumphs by summarizing a very complex social situation and presenting it in an accessible manner.It's important to know what this movie *isn't.* It isn't a platform for media figures like Anita Sarkeesian, Brianna Wu, or Zoe Quinn to promote their ideas. If the combined screen time of Sarkeesian, Wu, and Quinn exceeds five minutes, I'll be surprised. It's also not focused on the Gamergate controversy - a subject which the filmmakers tack on during the film's final three minutes, pointing out that harassment in gaming is too large an issue to encompass with one spectacle. Instead, the documentary focuses on a host of subjects that includes cyberbullying, the perception of female game-players, the historically isolated nature of the game development world, the "boys' club" mentality, and an analysis of online and in-game harassment.The movie does a fine job of disseminating its intricate subject. Its overall approach is holistic, but it doesn't ignore the troubling symptoms of the phenomenon. The filmmakers are aware that understanding is paramount to addressing this problem on a practical scale, so this is not the fist-in-the-air, marshal-the-troops display of militant feminism that some might expect. A sound weaving of narratives gets across this one's message, which is essentially that not only is harassment of this sort prevalent, it's based on firmly-established cultural norms and produces effects not limited to a handful of spiteful comments on Xbox Live. Longtime followers of this trend may not find anything groundbreaking in the information presented here, but the movie may be the best vehicle for presenting these ideas as a package.On a technical level, the film maintains a rolling pace but nevertheless bears some less-than-perfect qualities. There's an overabundance of repetitious stock footage (forgivable and limited to the first half of the film) and the audio of some of the interviews is a little hollow. Viewers who dismiss the movie out of hand may cry foul at every point expressed, but the only problematic instance I noted is the framing of Miranda Pakozdi, who presents her experience of the infamous "Cross Assault" event differently than the filmmakers do.Despite its serious subject matter, the movie is not pessimistic. Much of the runtime highlights positive developments, including the influx and encouragement of female interest in game design, the fostering of supportive communities like GirlGeekCon, and growing male awareness of the matter. When the film ended, I felt optimistic and energized, which is probably the way the filmmakers intended me to feel.A certain number of viewers will have absolutely no use of this one. If you're already well-informed on the matter, then there's nothing here for you to sink your teeth into. However, I do recommend this one to general audiences who are fine with the subject matter and occasional profanity. There is a ton of information here and this is probably the easiest way to receive it.