Thomas leads his group of escaped Gladers on their final and most dangerous mission yet. To save their friends, they must break into the legendary Last City, a WCKD-controlled labyrinth that may turn out to be the deadliest maze of all. Anyone who makes it out alive will get answers to the questions the Gladers have been asking since they first arrived in the maze.
The stunts, the explosions and the chases are all exciting and elaborately mounted; there s just not much of a movie to go with them.
"Death Cure" is the most successful entry in the franchise by far. It may be too late to turn the cultural tide on the genre, but it comes as a relief to see at least one series manage to stick the landing.
"The Death Cure" may not be able to fully overcome its fundamental childishness, but its director grows up right before our eyes. Here s hoping that his next trilogy is more worthy of his talents.
Just when you think things are being wrapped up, they come unwrapped, and the picture goes on for another 40 minutes, prolonging your pain with a sadism that would make even the movie s sneering villain feel a bit guilty.
This is the sort of action film where the bad guys often hold their fire for no discernible reason, and are terrible at dodging things, but if one suspends one s disbelief long enough, they re rewarded with a rollicking, highly competent popcorn movie.
The script is just so-so, but Ball s directorial eye, clear in the first "Maze Runner" film though largely AWOL in the second, saves the third and final adventure from its own bloat.
"I know it s hard, but act like you ve seen it before," one character says to gawking young hero Thomas (Dylan O Brien) on arrival. Not hard at all.
I thought it would never end.
There are surprises, but of the dopey kind.
There s really little point in investing more thought in this movie than the filmmakers, is there?