Ouija: Origin of Evil
October. 21,2016 PG-13In 1965 Los Angeles, a widowed mother and her two daughters add a new stunt to bolster their séance scam business and unwittingly invite authentic evil into their home. When the youngest daughter is overtaken by the merciless spirit, this small family confronts unthinkable fears to save her and send her possessor back to the other side.
Similar titles
You May Also Like
Reviews
Your blood may run cold, but you now find yourself pinioned to the story.
A film with more than the usual spoiler issues. Talking about it in any detail feels akin to handing you a gift-wrapped present and saying, "I hope you like it -- It's a thriller about a diabolical secret experiment."
What begins as a feel-good-human-interest story turns into a mystery, then a tragedy, and ultimately an outrage.
The thing I enjoyed most about the film is the fact that it doesn't shy away from being a super-sized-cliche;
It is 1967. Recently widowed Alice runs a spiritualist scam business with the aid of daughters Doris, 9, and Lina, mid-teens. Buying a Ouija board to bring in as a prop for the scam/business may not have been the most sensible move, however, as it appears to exert a malign influence on Doris.This film struck me as efficient. It does exactly what you want a horror film to do: it sets out its stall, it builds nicely, it feeds you some scares, and it delivers a climax which is exciting and adequately horrifying and then, as expected, finishes of with a chilling little postscript. It does this with a good sense of period design, with excellent performances (particularly from the two girls who play Doris and Lina) and with a feeling of genuine commitment from performers and crew. At no point does it scare you out of your pants without giving you fair warning that a scary bit is on the way. I might have wished for some plotlines to have finished differently, but I can't complain at them. I can complain at the mystery thingies, however, which were never explained in any way whatsoever - what they were, what they wanted, what they were doing, and I can also complain at how the deceased father was given a role which ultimately didn't really go anywhere.I was interested to note that whereas Japanese ghost children are black and white, wet,, have wide starting eyes, and creak like doors with rusty hinges, American possessed children have white eyes, open their mouths very wide, and scrabble along walls and ceilings. I find it helps to know the nationalities of haunted children.And so that's what happened to Elliott from E.T.! As far as horror films go, this one works well.
Can we pleaseeeee stop with the "giant mouth opening" shi*t? Like it was freaky the first time we saw it. I laugh every time now. The movie is pretty unoriginal. I am a fan of ghosts/creepy movies. The atmosphere wasnt that creepy. The acting was pretty good. A few of the jumpy scenes were good. Youll want to put this one on in the background while youre doing homework or something.
Yeah some bits were lame, sure. But that kid? Creepy AF.I was wondering about the story of "DZ" and Paulina. I think they did a good job with this prequel. I was sufficiently creeped out.
Trying to operate their illegal scam service, a widow and her teenage daughters running fake seances for rich clients find themselves in real trouble when an innocent game with an ouija board turns into a nightmare when they unleash a terrible evil and must stop it before it takes her over.This was quite a fun and thrilling supernatural effort. What really gives this one a lot to like is the rather strong and striking action played out throughout the film. The opening seance scene where the off-screen noises and shadows around the room lead to a belief in the supernatural that eventually turns out to be a part of their scam service gives this a strong start, while there's more to like about the way this one targets the daughters as the haunting scenes grow far more dangerous throughout the film. Many of these occur through the seance scenes that are placed in here, which allows this to take full advantage of its premise with the kids playing with the board on several occasions in brief, rather fun spurts to help sell their supernatural plight. Adding to the scares is the rather heartwarming factor brought into play when they realize the true nature of their ghostly visitors coming along to help them as the scene where they all see the game-play by itself and see what's been going on the entire time. By the time it changes into the more deadly and dangerous setups later on, they generate more of an impression as the frantic scenes of her getting manipulated by the ghosts in her room, the disfigurement dream she has with her sister and the series of behavioral outbursts that slowly seem to suggest something is happening to them. Once it really throws the idea of the possession into full-force, this becomes much more fun with the events inside the basement at the end which are a lot of fun and manage to really work out some fun ideas, from the revelation of the house's history and how the daughter connects to it all to the chilling supernatural action that occurs in the basement which gives this a really frantic finale. While these here work nicely for the film, it does have a few rather prominent flaws. The main issue here is the fact that there's just not a whole lot of interest in what happens in the first half. The fact that this one goes through the idea of their scam business and then moves on to their other plight really doesn't leave this one with a whole lot of interest as it simply drags on far longer than it really should. Some of the problems are based on the fact that very little of what happens here is really all that scary, as this is content to have her worry about her imaginary friends and play with the board which doesn't generate any kind of real thrills. This does lead to a longer start-up that expected and gives this a longer running time than what should really be required here. As well, the film's rating doesn't really let it go the type of extremes this could've generated as many of the scenes are the typical type found here and don't really generate much else here beyond these jump- scare setups. Beyond these issues, it doesn't have a lot else wrong.Rated PG-13: Violence, Language and children-in-jeopardy.